The hand in and feedback session didn't go quite as badly as last time!
Unfortunately, I was unable to get music in time, something that I still need to work on. This has been difficult because of all the story and animatic changes, and with my story music is very important, and has to be timed very specifically in some parts.
One of the main issues people had were that some parts were not clear, and this may or may not be down to the lack of sound. Whatever the problem, it is clear that I still have a lot of things to work on.
This Tuesday we had one on one feedback sessions with Leonie, to get our results back and a more in depth critique. I am currently marked in the C9-C10 area for my film, and while I know I can do much better, it is not a bad mark considering I had to redo most of my film in a short space of time.
The feedback I got included the film being very ambitious, and that I should enlist the help of 1st and 2nd years for compositing and colouring work especially. I definitely agree with this, and some friends have already volunteered to help if they have the time!
I was also told once again that I need to make some parts of the film clearer, which I already knew from the previous critique. The film relies on character animation, so I need to make sure that everything in that aspect is perfect, or as close as possible for the film to be clear to the viewer. I need to beable to show what the characters are thinking, and at this point that aspect is not coming across. One of the main sections that needed to be clearer was the dog. I need to better convey that the dog is calling for her, and later protecting her from the other dogs. I also need to show that the dog is still watching over and protecting her at the end of the film.
I was advised to look at animated dog films for reference on dog character animation, so I shall probably watch and research films such as Lady and the Tramp and 101 Dalmatians in the near future!
It was also suggested to me to leave some more subtle clues to the audience regarding the dog, maybe celtic references in the graveyard, an idea which I quite like and will definitely try to incorporate into the scene!
One of the main points in the critique was that the chasing aspect was not working. The dog has come to retrieve the girl, even if she doesn't realise it herself, so making her chase after him is probably not the best route. Together we worked out an alternate version of the story which is as follows:
-The dog is stern at first, 'proffessional'. The little girl is friendly but the dog is not interested.
-The little girl climbs onto the dogs back and they set off, with the journey getting progressively scarier for the girl until she stops the dog and gets off his back.
-Other dogs appear and they are menacing, but the dog chases them off effortlessly, maybe with a look or a simple gesture. It is here that the dog 'realises' that she is scared and comforts her.
-At this point the girl is ready to move on, and the dog takes her to the underworld, perhaps by way of a tree (Like Sleepy Hollow) and she crawls through to the field of flowers.
I think that this version has a lot going for it, so I am going to work with this and see what happens!
Thursday, 24 February 2011
Sunday, 6 February 2011
Updated Animatic
Here is the updated version of my animatic, featuring the coloured frames and pieces of concept art, and also some basic pans and zooms. It still needs a lot of work, especially the bit where the girl is considering to return to the church, and music will definitely help, but I don't have time to change it before the critique on monday
Concept Art: Left alone
Concept Art: Sitting at the grave
Concept art: Field of flowers
Concept art: Sleeping in the fields
Concept art: The wide river
Concept art: Waiting on the hill
Concept art: Opening scene
Concept art: The grave


This concept art was done to figure out where everything on the grave went, despite most of it being hidden by snow! I also did another version where everything was covered by snow at the end. I felt that having the picture of the girl set in a field of flowers would offer an explanation to the viewer as to why she was in one when she passed on, or why the field of flowers brought her so much happiness!
Animatic version 2
Here is my second try at an animatic. This is by no means the final piece, but I am pretty happy with how everything looks. I think that there are some timing issues, and some bits may move too slowly, but i'll never know for sure until the linetests are done, and I think that it is best to over compensate on the timing rather than under compensate! I still need to talk to the person who is doing the music. I had hoped i'd have a first draft of the music by now, but unfortunately this looks like it won't be happening.
Storyboards: Final?





Storyboards: First drafts





The rough storyboard
Here is the new rough storyboard I created to get an idea of where angles might go best. There is a lot of trial and error involved in this, but despite this I think that I managed to get what I wanted across quite well! The next task is to draw these up clearer and to make sure that the angles I have are the best ones for the film.
Rough floor plan
Planning for storyboards
Saturday, 5 February 2011
Concept art: Crossing the river

Another concept based on an earlier sketch. Here the girl is beginning to cautiously cross the river. In my film I want the river to be an improtant part, because once she passes the river, she cannot turn back. She hesitated at first, and considered returning to the graveyard, but soon decided that she did not want to be alone and would prefer the company of the dog. It is the first step to her moving on and accepting her death, and the point of no return. I think that the river scene is important because of this, and also because of how rivers are used in mythology as a crossover onto the land of the dead, e.g. the river Styx
Concept art: Entering the forest

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