Showing posts with label Linetests. Show all posts
Showing posts with label Linetests. Show all posts
Friday, 25 March 2011
Scene 10:Test 4
Scene 10 with inbetweens and timing....it's not perfect, butI really need it to be done, so i'mhoping it'lllookbetter once the details have been animated....
Scene 10: Test 3
My third try at scene 10.... it's not perfect,but it looks a lot better.... I am going to try and inbetween it to see if it goes better....
Scene 10: Test 2
The second test for scene 10. Once again I am not happy with this... I don't understand why it is not working when it appears to be so simple... I am going to retry everything one last time before leaving it for a while....
Scene 10: Test 1
First test for scene 10! I'mnothappy with this at all, so I am going to redo it all....
Scene 12:Test 1
This is probably the first scene i've animated where I haven't had to do a second test! I'm really happy with this scene, and it was a lot easier than I thought it would be!
Scene 37: Test 2
Here is the scene inbetweened and timed! I think it went pretty well! I think that she could go forward a little when she pushes the dog away, but i'll try to fix that digitally!
Scene 37: Test 1
Here is the blocked animation for scene 37! It seems to be going pretty well., so i'll inbetween it and time it properly!
Scene 9: Test 4
After coming back to this, I decided to take a slightly different route! I scaned the cycle into the computer and then animated digitally. It went a lot quicker and I have managed to get the run to work better! I still need to make her stop at the dog, but it's a start!
Scene 9: Test 3
Here is the scene inbetweened.... i'm still not happy with it at all, but I have spent so long on it that I need to move onto something else for a while.....
Scene 9: Test 2
The second linetest, this time running all the way up to the dog. It's not an amazing run, but i'll inbetween it to see how it goes....
Scene 9: Test 1
I forgot to put these up! After finishing the run cycle, I had to make it move! Here was my first attempt to see if the moving would actually work! It doesn't seem to be too bad....
Scene 23: Test 1
I'm pretty happy with this linetest! It is the part where the dogs close in on the girl. It needs to be inbetweened and timed properly before I know it works properly!
Thursday, 17 March 2011
Continuation of scene 9 running tests
There is definite improvement with the running cycle, but I am still not happy with it. I know that the right arm is off, and I plan to fix that asap. After showing the scene to some friends, they pointed out that the reason the run seems a little off is because the curve on the leg is a little off, so I am going to do my best to fix that tomorrow, and hopefully it will work and I can move onto the next stage! I am getting a little concerned about the time frame I have to complete this film, but I am still confident I can do it if I work hard!
Scene 9 running tests
When I came to starts blocking scene 9, I knew it was going to be difficult. The angle is really awkward and it's really hard to get reference of that angle too. I decided that the best way to get the run right was to do a cycle and then trace the frames when I want them to move. I ended up redoing the frames a lot, some in more thumbnailed versions to try and get the running motion correct. The following videos show my attempts at getting the run cycle to work:
Wednesday, 16 March 2011
Scene 39: Test 5
At this point I had decided I was ready to begin inbetweening it to make it smoother! After completing it, I was pretty happy with the end result, though a few inbetweens when she is looking up and around might be good to smooth it out!
Scene 39: Test 4
Notes on test 4:
-It works ok, but the shoulder could still use some work. (It will be hidden by the scarf, however)
-It works ok, but the shoulder could still use some work. (It will be hidden by the scarf, however)
Scene 39: Test 3
-The inner arm line on frame 8 needs to come out more
-In frame 7 the arm still needs to move more gradually (fixing this might save frame 8)
Scene 39: Test 2
After making the adjustments on the previous test, I returned to linetest. Here are my notes on the second linetest:
-Make the turn in the shoulder more gradual for the first frame.
-Maybe bring the shoulders a little wider in frame 10
-Maybe don't bring the right shoulder up as much
-In frame 12 bring the shoulders up more
-Make the turn in the shoulder more gradual for the first frame.
-Maybe bring the shoulders a little wider in frame 10
-Maybe don't bring the right shoulder up as much
-In frame 12 bring the shoulders up more
Scene 39: Test 1
Here is the first test for scene 39, the first scene I am animating. I am going to start all animation out like this, so I know I have the movement correct before adding any detail.
After linetesting this, I encountered the following problems:
-Take out frame 13 as it makes the animation jump too much
-The shoulders/torso do not work. Re-enacting in live action showed me that the shoulders/torso might be best if they do not move much. Maybe stretch them back a little
-The Jaw on the last frame comes out too much and it looks sharp. Bring it in a little and make it softer.
- Consider bringing in some of the other jaws too
After linetesting this, I encountered the following problems:
-Take out frame 13 as it makes the animation jump too much
-The shoulders/torso do not work. Re-enacting in live action showed me that the shoulders/torso might be best if they do not move much. Maybe stretch them back a little
-The Jaw on the last frame comes out too much and it looks sharp. Bring it in a little and make it softer.
- Consider bringing in some of the other jaws too
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